Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Computer Games
A Framework for Identifying the Proper Mechanics of Computer Games for Teaching Cognitive Topics

H. Dehghanzadeh; H. Dehghanzadeh; B. Minaei

Volume 12, Issue 1 , April 2019, , Pages 27-58

https://doi.org/10.22035/jicr.2019.378

Abstract
  The purpose of the present study was to develop a computer game design framework for learning a variety of cognitive topics and assessing its effectiveness in procedural learning. To achieve this goal, a mixed research method was used. In the qualitative phase for obtaining the framework, a deductive ...  Read More

The Formative Elements of the Sense of Presence and Its Impact on the Identity of the Users of Video Games

Behroz Minaei; Ali Razi zade

Volume 7, Issue 2 , September 2014, , Pages 25-48

https://doi.org/10.7508/ijcr.2014.26.002

Abstract
  Nowadays video games have provided an enriched environment for their users to make a sense of presence in interactive media. A sense of presence in the virtual space of video games leads to some sort of twin-concept or even further the unity of the user with the character within the game. This unification ...  Read More