Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Cyberspace and Metaverse Culture
Zepeto Game: An avatar for platform promoting western lifestyle

S.R. Ameli; M. Akhavan

Volume 16, Issue 2 , July 2023, , Pages 7-38

https://doi.org/10.22035/jicr.2023.3114.3429

Abstract
  Metaverse, a hypothetical iteration of the Internet, is the result of the convergence of industry and imagination, which allows users to have a three-dimensional and immersive presence there with their avatars, and a kind of dual specialization of life experience in the real world and digital environments. ...  Read More

Cyberspace and Metaverse Culture
Analyzing the educational challenges in the metaverse

F. Khoshnevisan; M. Talaei; S. Sharifi

Volume 16, Issue 2 , July 2023, , Pages 67-93

https://doi.org/10.22035/jicr.2023.3238.3528

Abstract
  The ever-increasing use of information and communication technologies and virtual networks has created a possibility for educational development and transformation in the metaverse context. This possibility is related to the infrastructural development capabilities on the one hand and the content and ...  Read More

Cyberspace and Metaverse Culture
Metaverse in the university and university in the metaverse: metaversity and multiversity

S. Khosravi

Volume 16, Issue 2 , July 2023, , Pages 127-160

https://doi.org/10.22035/jicr.2023.3261.3547

Abstract
  The online learning process during the recent Covid-19 pandemic gave us an input about the significance of technological requirements for improving learning experiences in long-distance education. Scanning textbook pages, typing course materials, playing videos of scientific experiments, asking students ...  Read More