Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Psychology, Video Games
Investigating the Affecting Factors on Mobile Games Purchase Intention: An Expectation-Confirmation Model (ECM)

H. Nasiri; K. Bakhshizadeh Borj; M.S. Torkestani

Volume 11, Issue 1 , April 2018, , Pages 55-83

https://doi.org/10.22631/jicr.2018.1660.2306

Abstract
  As a proper example of cultural technologies, digital games have been under a vast range of studies. In addition, the daily growth in the market and production of games have turned them into a huge industry. In the meantime, Mobile platform gained the largest amount of the growth in revenue. As there ...  Read More

Impact of Trust in State-run Organizations on Citizen`s Satisfaction

Yousef Mohammadifar; Mohammad Ahmadi; Seyed Dadvash Hashemi

Volume 3, Issue 3 , October 2010, , Pages 103-127

https://doi.org/10.7508/ijcr.2010.11.005

Abstract
  Today, satisfaction of citizens is an unavoidable necessity in state-run organizations which is in the apex of their goals. This paper studies the effect of trust in these organizations on the satisfaction of citizens who are served by them. Satisfaction is influenced by different variables such as trust. ...  Read More