Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Computer Games
Investigating the Effect of Gamification Mechanisms on the Success of Crowdsourcing Projects in e-Governance (The Case Study: Shahrekord’s Citizens Participation in Beautifying the City)

S.M. Jafari; Z. Abdollahzadeh

Volume 12, Issue 1 , April 2019, , Pages 131-154


  With the progression of information and communication technology, electronic governance and also crowdsourcing as one of its key components have attracted many governments attention. In order to encourage and motivate the citizens to participate in crowdsourcing projects, Game techniques and mechanics ...  Read More

Psychology, Video Games
Identifying the Challenges of Implementation of Gamification in Organizational Instruction

M. Vahidi Asl; F. Aghazadehpar; P. Alikhani

Volume 11, Issue 1 , April 2018, , Pages 121-149


  Reduction in motivation and level of engagement in educational courses is one of the most important challenges for every organization. In order to address this issue, various methods have been proposed to improve organizational instruction, including the adoption of gamification to motivate employees ...  Read More

Computer Games
Improving Cultural Education Through Computer Games with an Emphasis on Gamification

F. Azizabadi Farahani; M. Bitaraf; B. Behrouz Minaei-Bidgoli

Volume 11, Issue 1 , April 2018, , Pages 151-182


  Regardless to pathologic point of view, this paper attempts to investigate methods, in order to develop cultural educations through computer games by insisting on “Gamification”. This method therefore uses gaming style in environments irrelevant to computer games, which is one of the most ...  Read More