Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Psychology, Video Games
Representation of power field in home TV series: A case study of Aghazadeh series

F. Mohammadi

Volume 16, Issue 3 , July 2023, , Pages 121-150


  The main issue of the present study is how the power domain is represented in the TV series Aghazadeh. In order to answer the problem, Pierre Bourdieu's theory was used as an approach. Methodologically too, Bourdieu's Genetic Structuralism was used and this text was analyzed at three levels of habitus, ...  Read More

Psychology, Video Games
An investigation into the educational implications of Sponge Bob Animation from the perspective of the negating and requirement of the six areas of education

Z. Tasviri; Z. Athari

Volume 14, Issue 2 , July 2021, , Pages 95-123


  Due to the sensitive conditions of childhood and the fact that one of the most popular and influential types of media for children is animation, it is inevitable to study the effects of observing animations in the education of this period. The present study was conducted to investigate the negation and ...  Read More

Psychology, Video Games
Exposing a model of social networks function in promoting social capital

M. Akhtar Mohagheghi; A. Rabiei; A. Farhangi

Volume 14, Issue 1 , April 2021, , Pages 127-145


  Today, social capital has attracted the attention of many political, cultural, social, and economic intellectuals since its promotion leads to the elevation of various developmental indicators in societies. Like other social doctrines, as should be pointed, the promotion of social capital, too, requires ...  Read More