Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Higher Education
Phenomenological study on lived experience of students and professors about virtual education during Covid-19 pandemic: Case study, University of Isfahan

Z. Maher

Volume 15, Issue 3 , October 2022, , Pages 171-204

https://doi.org/10.22035/jicr.2022.3084.3402

Abstract
  Education field experts believe that effects and consequences of the Coronavirus pandemic on education in general and on higher education in particular are not only less than the other social institutions, but are much more comprehensive. In this study, an attempt is being made to represent lived experiences ...  Read More

The Formative Elements of the Sense of Presence and Its Impact on the Identity of the Users of Video Games

Behroz Minaei; Ali Razi zade

Volume 7, Issue 2 , September 2014, , Pages 25-48

https://doi.org/10.7508/ijcr.2014.26.002

Abstract
  Nowadays video games have provided an enriched environment for their users to make a sense of presence in interactive media. A sense of presence in the virtual space of video games leads to some sort of twin-concept or even further the unity of the user with the character within the game. This unification ...  Read More