Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Psychology, Video Games
A model analysis to evaluate the training quality of management abilities by CMS genre in digital games. Case Study: training the systematic approach as a required ability of municipal management with Iranian – Islamic attitude by SIMCITY computer game.

M. Jamshidi; P. Makvandi

Volume 11, Issue 1 , April 2018, , Pages 1-32

https://doi.org/10.22631/jicr.2018.1672.2319

Abstract
  DGBL or digital games based learning is not only in global level research but it also is a research subject in country level. This research is analyzing a model which evaluate the training quality of management abilities through simulation managing and constructing or CMS games by considering this concept. ...  Read More

Computer Games
The Meta-synthesis of Political and War Digital Games Studies

A. Nasrollahi; M. Mehrabi; F. Sharifi

Volume 11, Issue 1 , April 2018, , Pages 183-207

https://doi.org/10.22631/jicr.2018.1716.2347

Abstract
  After September 11th incident, most of digital game developers commenced developing a variety of games with war theme. These games were inducing U.S. diplomatic and western attitudes toward players. Most of these games are about war and they include attractive designs and interactive features to immerse ...  Read More