Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Psychology, Video Games
Individualism in Mobile Games; A Semiotic Analysis

H. Aakbari; A. Majdi; M Heydari

Volume 11, Issue 1 , April 2018, , Pages 85-119

https://doi.org/10.22631/jicr.2018.1750.2375

Abstract
  Seeking to expand communication technologies, new diversified ‎architecture of the process of ‎transferring meaning is evolving ‎media in the world. One of these methods, conveying the fabric ‎in ‎virtual games. Virtual games as a text, concepts to transmit ‎users. One of the ...  Read More

Representation of An American Family Consumption Pattern: The Simpsons in Leisure Time

Heshmat Sadat Moinifar; Najmeh Mohammadkhani

Volume 4, Issue 1 , April 2011, , Pages 105-128

https://doi.org/10.7508/ijcr.2011.13.005

Abstract
  Everyday life representation is the subject of many media productions in the United States. While talking about everyday life, family could be very significant factor. Many different television genres in US such as soap operas and sitcoms which their emergence dated back to 1950s, have specified their ...  Read More

Hollywood’s Representation of Iran

Abdollah Givian; Mohammad Sarvi Zargar

Volume 2, Issue 4 , January 2010, , Pages 147-177

https://doi.org/10.7508/ijcr.2009.08.005

Abstract
  Dissimilarities among the reality and what is represented in media caused to efforts to explain how-ness and why-ness of what is called media representation of the world. Therefore, media representation has been on board in Cultural and Media Studies. Cultural Study presupposes that what should one focus ...  Read More

Decoding Computer Games: Studying “Special Operation 85”

Bahareh Jalalzadeh; Behzad Dowran

Volume 2, Issue 3 , December 2009, , Pages 77-96

https://doi.org/10.7508/ijcr.2009.07.004

Abstract
  As other media, computer games convey messages which have tow features: explicit and implicit. Semiologically studying computer games and comparing them with narrative structures, the present study attempts to discover the messages they convey. Therefore we have studied and decoded “Special operation ...  Read More