Psychology, Video Games
H. Aakbari; A. Majdi; M Heydari
Abstract
Seeking to expand communication technologies, new diversified architecture of the process of transferring meaning is evolving media in the world. One of these methods, conveying the fabric in virtual games. Virtual games as a text, concepts to transmit users. One of the ...
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Seeking to expand communication technologies, new diversified architecture of the process of transferring meaning is evolving media in the world. One of these methods, conveying the fabric in virtual games. Virtual games as a text, concepts to transmit users. One of the implications of the media in the field of work on it has been less, individualism. The notions that in terms of sociological significance is also due to sign method cognitive Barrett, mobile phone Games were investigated. Five codes on the basis of the five Barrett, four five codes concept of cultural field as individualism, summing up the findings provided urban space, alone, relying on the individual capabilities, human challenge with human.
Heshmat Sadat Moinifar; Najmeh Mohammadkhani
Abstract
Everyday life representation is the subject of many media productions in the United States. While talking about everyday life, family could be very significant factor. Many different television genres in US such as soap operas and sitcoms which their emergence dated back to 1950s, have specified their ...
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Everyday life representation is the subject of many media productions in the United States. While talking about everyday life, family could be very significant factor. Many different television genres in US such as soap operas and sitcoms which their emergence dated back to 1950s, have specified their topics to representation of family relations, dilemmas and problems. Leisure time and consumption patterns in a consumer society could be important in a sense that family relation, the way of choosing those patterns and their representation, could clarify the form and types of family relations in United States. Generally, understanding a family could be taken as a small piece of the greater society. The subject of study in this article is The Simpsons situation comedy. This famous situation comedies’ reputation has surpassed many cultural borders dates back to 1980s. As this sitcom is about American everyday life has absorbed many American and non-American viewers. This article will study the seasons 3-8 of this sitcom to answer the two following questions: 1. How every member of the Simpsons family, personally spend their leisure time? 2. How the Simpsons family spend their leisure time collectively? The theoretical base of this article is Stuart Hall`s theory of representation and the method is semiology. The unit of analysis in related sections is sequence and scene and in non-related sections is the subject of the special section.
Abdollah Givian; Mohammad Sarvi Zargar
Abstract
Dissimilarities among the reality and what is represented in media caused to efforts to explain how-ness and why-ness of what is called media representation of the world. Therefore, media representation has been on board in Cultural and Media Studies. Cultural Study presupposes that what should one focus ...
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Dissimilarities among the reality and what is represented in media caused to efforts to explain how-ness and why-ness of what is called media representation of the world. Therefore, media representation has been on board in Cultural and Media Studies. Cultural Study presupposes that what should one focus on in exploring media texts are the underneath ideological and social elements, and their influence on the audience’s views. Hollywood, among other media productions, enjoys a distinguished, unique status in representing the world. The present study reviews “a discourse-within-a-discourse”. In the other words, Iran’s representation would be explored as a part of representing Orient (or Islam) in the western media. Here, Hollywood –as a media-within-mass-media- represents American Media in general. Reviewing movies produced in Hollywood within which Iran is represented, she is represented as the “subaltern other”. Thus, it could be said that Hollywood generally works in the “neo-racist” theoretical framework. In this study, 3 theoretical traditions; namely the Cultural Studies, Post-Colonial Studies, and Film Theory have been applied. The central “representation” concept in the present study is a combined derivation of Michel Foucault and Stewart Hall’s theories. Then, Edward Said’s ideas in Post-Colonial Studies would be explored. And finally, Film Theory would help to apply the concept of representation besides the Post-Colonial Studies in Film Studies.
Bahareh Jalalzadeh; Behzad Dowran
Abstract
As other media, computer games convey messages which have tow features: explicit and implicit. Semiologically studying computer games and comparing them with narrative structures, the present study attempts to discover the messages they convey. Therefore we have studied and decoded “Special operation ...
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As other media, computer games convey messages which have tow features: explicit and implicit. Semiologically studying computer games and comparing them with narrative structures, the present study attempts to discover the messages they convey. Therefore we have studied and decoded “Special operation 85” as a semiological text. Results show that the game’s features, as naming, interests and motivations of the engaged people, and the events narrated, all lead the producers to their goals of introducing and publicizing Iranian-Islamic cultural values. Although this feature makes “Special Opreation 85” a unique game, it fails in its attempt to produce a mythical personage in Iranian-Islamic cultural context.