Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Computer Games
A Framework for Identifying the Proper Mechanics of Computer Games for Teaching Cognitive Topics

H. Dehghanzadeh; H. Dehghanzadeh; B. Minaei

Volume 12, Issue 1 , April 2019, , Pages 27-58

https://doi.org/10.22035/jicr.2019.378

Abstract
  The purpose of the present study was to develop a computer game design framework for learning a variety of cognitive topics and assessing its effectiveness in procedural learning. To achieve this goal, a mixed research method was used. In the qualitative phase for obtaining the framework, a deductive ...  Read More

Computer Games
Modeling the Effect of using the Sports video games on Sports consumption

Sh. Shafiee; H. Rostami; H. Afrouzeh; A. Ashouri

Volume 12, Issue 1 , April 2019, , Pages 59-83

https://doi.org/10.22035/jicr.2019.379

Abstract
  The purpose of this study was to investigate the effects of using the sports video games on sports consumption. The research method was descriptive-survey and of applied type. The required information was also collected through a questionnaire. The statistical population of this study included all high ...  Read More

Computer Games
The Relationship between Addiction to Computer Games and Isolation‌ of adolescents: A Case Study of Junior High School Students in Kashan in 1395

M. Niazi; E. Shafaei; Z. Hasanzadeh

Volume 12, Issue 1 , April 2019, , Pages 85-108

https://doi.org/10.22035/jicr.2019.380

Abstract
  Computer games are exciting entertainments for teens that are attractive due to their charm and enjoyment. Today, with the expansion of computer games, we witness various complications. Social science experts emphasize the role of these games in isolating, confusing, and reducing social interaction among ...  Read More

Computer Games
Investigating the Effect of Gamification Mechanisms on the Success of Crowdsourcing Projects in e-Governance (The Case Study: Shahrekord’s Citizens Participation in Beautifying the City)

S.M. Jafari; Z. Abdollahzadeh

Volume 12, Issue 1 , April 2019, , Pages 131-154

https://doi.org/10.22035/jicr.2019.382

Abstract
  With the progression of information and communication technology, electronic governance and also crowdsourcing as one of its key components have attracted many governments attention. In order to encourage and motivate the citizens to participate in crowdsourcing projects, Game techniques and mechanics ...  Read More

Computer Games
Business Strategies Formulation for Video Games in Iran

S.M. Sharifi; J. Javaheri; M. Stiri

Volume 12, Issue 1 , April 2019, , Pages 155-180

https://doi.org/10.22035/jicr.2019.383

Abstract
  This research is conducted aim to develop business strategies for video games in Iran. In this research, through analysis of this industry, appropriate business strategies are presented. To achieve this goal, after reviewing the literature on the field of strategy and strategic management, different ...  Read More

Computer Games
Investigating the Effects of Game Satisfaction on the Effectiveness of Ads within Digital Games Between Master Students of Management, Faculty of Allameh Tabataba'i University

Z. Dehdashti Shahrokh; M. Bashirpour

Volume 11, Issue 1 , April 2018, , Pages 33-53

https://doi.org/10.22631/jicr.2018.1801.2410

Abstract
  In game advertising is one of the best methods for effective advertising. One of the factors that affects the effectiveness of digital advertising is satisfaction of games. In this study, our purpose was investigating the factors affecting customer satisfaction and the effect of satisfaction on the effectiveness ...  Read More

Computer Games
Improving Cultural Education Through Computer Games with an Emphasis on Gamification

F. Azizabadi Farahani; M. Bitaraf; B. Behrouz Minaei-Bidgoli

Volume 11, Issue 1 , April 2018, , Pages 151-182

https://doi.org/10.22631/jicr.2018.824.1707

Abstract
  Regardless to pathologic point of view, this paper attempts to investigate methods, in order to develop cultural educations through computer games by insisting on “Gamification”. This method therefore uses gaming style in environments irrelevant to computer games, which is one of the most ...  Read More

Computer Games
The Meta-synthesis of Political and War Digital Games Studies

A. Nasrollahi; M. Mehrabi; F. Sharifi

Volume 11, Issue 1 , April 2018, , Pages 183-207

https://doi.org/10.22631/jicr.2018.1716.2347

Abstract
  After September 11th incident, most of digital game developers commenced developing a variety of games with war theme. These games were inducing U.S. diplomatic and western attitudes toward players. Most of these games are about war and they include attractive designs and interactive features to immerse ...  Read More