Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Scientific Research Manuscript Psychology, Video Games
A model analysis to evaluate the training quality of management abilities by CMS genre in digital games. Case Study: training the systematic approach as a required ability of municipal management with Iranian – Islamic attitude by SIMCITY computer game.

M. Jamshidi; P. Makvandi

Volume 11, Issue 1 , April 2018, Pages 1-32

https://doi.org/10.22631/jicr.2018.1672.2319

Abstract
  DGBL or digital games based learning is not only in global level research but it also is a research subject in country level. This research is analyzing a model which evaluate the training quality of management abilities through simulation managing and constructing or CMS games by considering this concept. ...  Read More

Scientific Research Manuscript Computer Games
Investigating the Effects of Game Satisfaction on the Effectiveness of Ads within Digital Games Between Master Students of Management, Faculty of Allameh Tabataba'i University

Z. Dehdashti Shahrokh; M. Bashirpour

Volume 11, Issue 1 , April 2018, Pages 33-53

https://doi.org/10.22631/jicr.2018.1801.2410

Abstract
  In game advertising is one of the best methods for effective advertising. One of the factors that affects the effectiveness of digital advertising is satisfaction of games. In this study, our purpose was investigating the factors affecting customer satisfaction and the effect of satisfaction on the effectiveness ...  Read More

Scientific Research Manuscript Psychology, Video Games
Investigating the Affecting Factors on Mobile Games Purchase Intention: An Expectation-Confirmation Model (ECM)

H. Nasiri; K. Bakhshizadeh Borj; M.S. Torkestani

Volume 11, Issue 1 , April 2018, Pages 55-83

https://doi.org/10.22631/jicr.2018.1660.2306

Abstract
  As a proper example of cultural technologies, digital games have been under a vast range of studies. In addition, the daily growth in the market and production of games have turned them into a huge industry. In the meantime, Mobile platform gained the largest amount of the growth in revenue. As there ...  Read More

Scientific Research Manuscript Psychology, Video Games
Individualism in Mobile Games; A Semiotic Analysis

H. Aakbari; A. Majdi; M Heydari

Volume 11, Issue 1 , April 2018, Pages 85-119

https://doi.org/10.22631/jicr.2018.1750.2375

Abstract
  Seeking to expand communication technologies, new diversified ‎architecture of the process of ‎transferring meaning is evolving ‎media in the world. One of these methods, conveying the fabric ‎in ‎virtual games. Virtual games as a text, concepts to transmit ‎users. One of the ...  Read More

Scientific Research Manuscript Psychology, Video Games
Identifying the Challenges of Implementation of Gamification in Organizational Instruction

M. Vahidi Asl; F. Aghazadehpar; P. Alikhani

Volume 11, Issue 1 , April 2018, Pages 121-149

https://doi.org/10.22631/jicr.2018.1832.2433

Abstract
  Reduction in motivation and level of engagement in educational courses is one of the most important challenges for every organization. In order to address this issue, various methods have been proposed to improve organizational instruction, including the adoption of gamification to motivate employees ...  Read More

Scientific Research Manuscript Computer Games
Improving Cultural Education Through Computer Games with an Emphasis on Gamification

F. Azizabadi Farahani; M. Bitaraf; B. Behrouz Minaei-Bidgoli

Volume 11, Issue 1 , April 2018, Pages 151-182

https://doi.org/10.22631/jicr.2018.824.1707

Abstract
  Regardless to pathologic point of view, this paper attempts to investigate methods, in order to develop cultural educations through computer games by insisting on “Gamification”. This method therefore uses gaming style in environments irrelevant to computer games, which is one of the most ...  Read More

Scientific Research Manuscript Computer Games
The Meta-synthesis of Political and War Digital Games Studies

A. Nasrollahi; M. Mehrabi; F. Sharifi

Volume 11, Issue 1 , April 2018, Pages 183-207

https://doi.org/10.22631/jicr.2018.1716.2347

Abstract
  After September 11th incident, most of digital game developers commenced developing a variety of games with war theme. These games were inducing U.S. diplomatic and western attitudes toward players. Most of these games are about war and they include attractive designs and interactive features to immerse ...  Read More