Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Scientific Research Manuscript Psychology, Video Games
Perceived Values Patterns for the Players of the Different Digital Games Platforms

S. M. Seyed Hosseini; P. Nejadi; H. Nasiri

Volume 12, Issue 1 , April 2019, Pages 1-25

https://doi.org/10.22035/jicr.2019.377

Abstract
  In addition to this fact that digital games are recognized as a growing industry at a rapid pace, they can be considered sophisticated and state-of-the-art media in nowadays' world. A medium that maximizes its interaction with the audiences and therefore has a considerable effectiveness. A medium at ...  Read More

Scientific Research Manuscript Computer Games
A Framework for Identifying the Proper Mechanics of Computer Games for Teaching Cognitive Topics

H. Dehghanzadeh; H. Dehghanzadeh; B. Minaei

Volume 12, Issue 1 , April 2019, Pages 27-58

https://doi.org/10.22035/jicr.2019.378

Abstract
  The purpose of the present study was to develop a computer game design framework for learning a variety of cognitive topics and assessing its effectiveness in procedural learning. To achieve this goal, a mixed research method was used. In the qualitative phase for obtaining the framework, a deductive ...  Read More

Scientific Research Manuscript Computer Games
Modeling the Effect of using the Sports video games on Sports consumption

Sh. Shafiee; H. Rostami; H. Afrouzeh; A. Ashouri

Volume 12, Issue 1 , April 2019, Pages 59-83

https://doi.org/10.22035/jicr.2019.379

Abstract
  The purpose of this study was to investigate the effects of using the sports video games on sports consumption. The research method was descriptive-survey and of applied type. The required information was also collected through a questionnaire. The statistical population of this study included all high ...  Read More

Scientific Research Manuscript Computer Games
The Relationship between Addiction to Computer Games and Isolation‌ of adolescents: A Case Study of Junior High School Students in Kashan in 1395

M. Niazi; E. Shafaei; Z. Hasanzadeh

Volume 12, Issue 1 , April 2019, Pages 85-108

https://doi.org/10.22035/jicr.2019.380

Abstract
  Computer games are exciting entertainments for teens that are attractive due to their charm and enjoyment. Today, with the expansion of computer games, we witness various complications. Social science experts emphasize the role of these games in isolating, confusing, and reducing social interaction among ...  Read More

Scientific Research Manuscript Psychology, Video Games
The Relationship between the Rate of the Use of Computer Games and Academic Procrastination: The Mediatory Role of Goal Orientation in Elementary School Students

M. Alborzi; F. Khoshbakht; R. Doroudi

Volume 12, Issue 1 , April 2019, Pages 109-129

https://doi.org/10.22035/jicr.2019.381

Abstract
  This study intended to investigate the relationship between the rate of the use of computer games and elementary school students’ academic procrastination considering the mediatory role of goal orientation. To this end, using a multi-stage cluster sampling procedure, 213 male and female elementary ...  Read More

Scientific Research Manuscript Computer Games
Investigating the Effect of Gamification Mechanisms on the Success of Crowdsourcing Projects in e-Governance (The Case Study: Shahrekord’s Citizens Participation in Beautifying the City)

S.M. Jafari; Z. Abdollahzadeh

Volume 12, Issue 1 , April 2019, Pages 131-154

https://doi.org/10.22035/jicr.2019.382

Abstract
  With the progression of information and communication technology, electronic governance and also crowdsourcing as one of its key components have attracted many governments attention. In order to encourage and motivate the citizens to participate in crowdsourcing projects, Game techniques and mechanics ...  Read More

Scientific Research Manuscript Computer Games
Business Strategies Formulation for Video Games in Iran

S.M. Sharifi; J. Javaheri; M. Stiri

Volume 12, Issue 1 , April 2019, Pages 155-180

https://doi.org/10.22035/jicr.2019.383

Abstract
  This research is conducted aim to develop business strategies for video games in Iran. In this research, through analysis of this industry, appropriate business strategies are presented. To achieve this goal, after reviewing the literature on the field of strategy and strategic management, different ...  Read More