Abbot, H.P (2002), The Cambridge Introduction to Narrative, Cambridge: CambridgeUniversityPress.
Barber, H (2008), Generator of Adaptive Dilemma-based Interactive Narratives, Unpublished doctoral dissertation, England: University of York.
Cheng, P (2007), “Waiting for Something to Happen: Narratives, Interactivity and Agency and the Video Game Cut-scene”, Digital Games Research Association Conference 2007 (DiGRA), 15-24.
Egenfeldt-Nielsen, Simon, Jonas Heide Smith, and Susana Pajares Tosca (2012A.D), Understanding Video Games: The Essential Introduction, 2nd Ed, London: Routledge.
Lebowitz, J. and Chris Klug (2011), Interactive Storytelling for Video Games, Massachusetts: FocalPress.
Lee, K. M., Namkee Park, and Seung-A Jin, (2006), “Narrative and Interactivity in Computer Games”, Playing Video Games: Motives, Responses, and Consequences, Edited By Peter Vorderer and Jennings Bryant, Mahwah, NJ: Lawrence Erlbaum Associates, pp. 259-274.
Macfadyen, Alyx (2009), A Methodology for the Analysis of Interactive Narrative Environments: A Four-Factor Framework, Unpublished doctoral dissertation, Australia: University of Ballarat.
Melissions, C., and Patrick O’Rourke (2012), The Art of Video Games: From Pac-Man to Mass Effect, New York: Welcome Books.
Rogers, S (2010), Level Up: The Guide to Great Video Game Design, New Jersey: Wiley.
Miller, Carolyn Handler (2004), Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Massachusetts: FocalPress.
Swanson, R (2010), Enabling Open Domain Interactive Storytelling Using a Data-Driven Case-Based Approach, Unpublished doctoral dissertation, USA: University of Southern California.
Tamborini, R., and Paul Skalski (2006), “The Role of Presence in the Experience of Electronic Games”, Playing Video Games: Motives, Responses, and Consequences. Edited By Peter Vorderer and Jennings Bryant, Mahwah, NJ: Lawrence Erlbaum Associates, pp. 225-240.
Tavinor, G (2009), The Art of Videogames, Oxford: Wiley-Blackwell.
Wolf, M. J (2002), The Medium of the Video Game, Texas: University of Texas Press.
Wolf, M. J (2007), The Video Game Explosion: A History from PONG to PlayStation and Beyond, London: Greenwood Press.
Aristotle (1337 [1998A.D]), Hunar-i Shā’eirī (Būtīqā), translated by F. Mujtabāyī, 1st Edition, Tehrān: Bungāh-i Nashr-i Andīsha.
Kant, I (1390 [2011A.D]), Naqd-i Quvva-i Hukm, translated by A. K. Rashīdīyān. 6th Edition, Tehrān: Nashr-i Néy.